dc.contributor.author | Ihmsen, Markus | en_US |
dc.contributor.author | Wahl, Arthur | en_US |
dc.contributor.author | Teschner, Matthias | en_US |
dc.contributor.editor | Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin | en_US |
dc.date.accessioned | 2013-11-08T10:54:08Z | |
dc.date.available | 2013-11-08T10:54:08Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-3-905673-96-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys12/053-060 | en_US |
dc.description.abstract | We present an efficient framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. We incorporate a new frictional boundary force into an existing continuum-based method which enables realistic interactions and a more robust simulation. Visual realism is achieved by coupling a set of highly resolved particles with the base simulation at low computational costs. Thereby, visual details can be added which are not resolved by the base simulation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | High-Resolution Simulation of Granular Material with SPH | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | en_US |