High-Resolution Simulation of Granular Material with SPH
Abstract
We present an efficient framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. We incorporate a new frictional boundary force into an existing continuum-based method which enables realistic interactions and a more robust simulation. Visual realism is achieved by coupling a set of highly resolved particles with the base simulation at low computational costs. Thereby, visual details can be added which are not resolved by the base simulation.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys12:053-060,
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin},
title = {{High-Resolution Simulation of Granular Material with SPH}},
author = {Ihmsen, Markus and Wahl, Arthur and Teschner, Matthias},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/053-060}
}
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin},
title = {{High-Resolution Simulation of Granular Material with SPH}},
author = {Ihmsen, Markus and Wahl, Arthur and Teschner, Matthias},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/053-060}
}