dc.contributor.author | Weißmann, Steffen | en_US |
dc.contributor.author | Pinkall, Ulrich | en_US |
dc.contributor.editor | Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:09:44Z | |
dc.date.available | 2014-02-01T07:09:44Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-3-905673-73-9 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys09/001-010 | en_US |
dc.description.abstract | We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism - Animation; Computer Graphics [I.3.5]: Computational Geometry and Object Modeling - Physically based modeling | en_US |
dc.title | Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009) | en_US |