Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
Abstract
We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys09:001-010,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)},
editor = {Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner},
title = {{Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments}},
author = {Weißmann, Steffen and Pinkall, Ulrich},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-73-9},
DOI = {10.2312/PE/vriphys/vriphys09/001-010}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)},
editor = {Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner},
title = {{Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments}},
author = {Weißmann, Steffen and Pinkall, Ulrich},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-73-9},
DOI = {10.2312/PE/vriphys/vriphys09/001-010}
}