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dc.contributor.authorSillam, Kevinen_US
dc.contributor.authorEvrard, Matthieuen_US
dc.contributor.authorLuciani, Annieen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:13Z
dc.date.available2014-02-01T06:58:13Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/069-078en_US
dc.description.abstractThis paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this modelen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CSS): I.3.5 Physically based modeling, I.3.3 real-time visualization of particle models, I.3.1 GP/GPU, I.3.6 haptic interactionsen_US
dc.titleA Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architectureen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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