A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
View/ Open
Date
2007Author
Sillam, Kevin
Evrard, Matthieu
Luciani, Annie
Metadata
Show full item recordAbstract
This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys07:069-078,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)},
editor = {John Dingliana and Fabio Ganovelli},
title = {{A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture}},
author = {Sillam, Kevin and Evrard, Matthieu and Luciani, Annie},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-65-4},
DOI = {10.2312/PE/vriphys/vriphys07/069-078}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)},
editor = {John Dingliana and Fabio Ganovelli},
title = {{A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture}},
author = {Sillam, Kevin and Evrard, Matthieu and Luciani, Annie},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-65-4},
DOI = {10.2312/PE/vriphys/vriphys07/069-078}
}