Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007) 2007
Pfaff, Matthias; Wuethrich, Charles Albert
Medial Surface-Based Real Time Simulation of Elastic Objects
Carra, Alexandre; Martiel, Jean-Louis; Promayon, Emmanuel
Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological Simulators
Gissler, Marc; Becker, Markus; Teschner, Matthias
Constraint Sets for Topology-changing Finite Element Models
Garcia, Marcos; Dingliana, John; O'Sullivan, Carol
A Physically Based Deformation Model for Interactive Cartoon Animation
Foldes, David; Benes, Bedrich
Occlusion-Based Snow Accumulation Simulation
Benes, Bedrich
Real-Time Erosion Using Shallow Water Simulation
Lee, Richard; O'Sullivan, Carol
A Fast and Compact Solver for the Shallow Water Equations
Cords, Hilko
Refraction of Water Surface Intersecting Objects in Interactive Environments
Sillam, Kevin; Evrard, Matthieu; Luciani, Annie
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
Woulfe, Muiris; Dingliana, John; Manzke, Michael
Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations