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dc.contributor.authorPfaff, Matthiasen_US
dc.contributor.authorWuethrich, Charles Alberten_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:10Z
dc.date.available2014-02-01T06:58:10Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/001-010en_US
dc.description.abstractThis paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without any intervention by the user. The medial surface is used as a skeleton for movement. It is connected to the surface of the model through a mass-spring system based on surface bone points that allows the simulation of surface movement. A new technique for constraining movement within the mass-spring system is used to stabilize the physical shape of the object. Different parameter settings allow the simulation of a variety of different elastic materials. Joints can be applied and simulated by parting the skeleton into different joint sections.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Animationen_US
dc.titleMedial Surface-Based Real Time Simulation of Elastic Objectsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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