Medial Surface-Based Real Time Simulation of Elastic Objects
Abstract
This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without any intervention by the user. The medial surface is used as a skeleton for movement. It is connected to the surface of the model through a mass-spring system based on surface bone points that allows the simulation of surface movement. A new technique for constraining movement within the mass-spring system is used to stabilize the physical shape of the object. Different parameter settings allow the simulation of a variety of different elastic materials. Joints can be applied and simulated by parting the skeleton into different joint sections.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys07:001-010,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)},
editor = {John Dingliana and Fabio Ganovelli},
title = {{Medial Surface-Based Real Time Simulation of Elastic Objects}},
author = {Pfaff, Matthias and Wuethrich, Charles Albert},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-65-4},
DOI = {10.2312/PE/vriphys/vriphys07/001-010}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)},
editor = {John Dingliana and Fabio Ganovelli},
title = {{Medial Surface-Based Real Time Simulation of Elastic Objects}},
author = {Pfaff, Matthias and Wuethrich, Charles Albert},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-65-4},
DOI = {10.2312/PE/vriphys/vriphys07/001-010}
}