Show simple item record

dc.contributor.authorZhang, Fengquanen_US
dc.contributor.authorShen, Xukunen_US
dc.contributor.authorLong, Xiangen_US
dc.contributor.authorZhao, Binen_US
dc.contributor.authorHu, Leien_US
dc.contributor.editorChris Bregler and Pedro Sander and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:25:01Z
dc.date.available2013-11-08T10:25:01Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-94-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/PG/PG2012short/029-034en_US
dc.description.abstractIn this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence towards small density fluctuations and allow for a larger time step than that of traditional approaches. And based on the new equation, we introduce a new adaptive time-stepping approach that automatically adapts the time step according to each particle current individual time step, thus improving the efficiency of computation and contributing much to a real-time particle fluid simulation. For real-time simulation, we make full use of CPU and GPU in a combined way to build a parallel platform, namely Multi-GPU platform. And optimization of the platform design is made to run a simulation with realistic visual effects in real time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleReal-time Particle Fluid Simulation with WCSPHen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record