Real-time Particle Fluid Simulation with WCSPH
Date
2012Author
Zhang, Fengquan
Shen, Xukun
Long, Xiang
Zhao, Bin
Hu, Lei
Metadata
Show full item recordAbstract
In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence towards small density fluctuations and allow for a larger time step than that of traditional approaches. And based on the new equation, we introduce a new adaptive time-stepping approach that automatically adapts the time step according to each particle current individual time step, thus improving the efficiency of computation and contributing much to a real-time particle fluid simulation. For real-time simulation, we make full use of CPU and GPU in a combined way to build a parallel platform, namely Multi-GPU platform. And optimization of the platform design is made to run a simulation with realistic visual effects in real time.
BibTeX
@inproceedings {10.2312:PE:PG:PG2012short:029-034,
booktitle = {Pacific Graphics Short Papers},
editor = {Chris Bregler and Pedro Sander and Michael Wimmer},
title = {{Real-time Particle Fluid Simulation with WCSPH}},
author = {Zhang, Fengquan and Shen, Xukun and Long, Xiang and Zhao, Bin and Hu, Lei},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-94-4},
DOI = {10.2312/PE/PG/PG2012short/029-034}
}
booktitle = {Pacific Graphics Short Papers},
editor = {Chris Bregler and Pedro Sander and Michael Wimmer},
title = {{Real-time Particle Fluid Simulation with WCSPH}},
author = {Zhang, Fengquan and Shen, Xukun and Long, Xiang and Zhao, Bin and Hu, Lei},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-94-4},
DOI = {10.2312/PE/PG/PG2012short/029-034}
}