PG2012short
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Real-time Particle Fluid Simulation with WCSPH
(The Eurographics Association, 2012)In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence ... -
Bokeh Rendering with a Physical Lens
(The Eurographics Association, 2012)Bokeh is important for the realism and aesthetics of graphical rendering, but hard to simulate. In this paper, we propose a novel method that conceptually shoots a 3D display with a physical camera. While a high-quality ... -
Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
(The Eurographics Association, 2012)Advances in sensor technology lead to a rapidly growing number of terrain data sets with very high spatial resolution. To allow reliable visual analysis of this data, terrain data for planetary objects needs to be rendered ... -
Optimizing Geometry-aware Pants Decomposition
(The Eurographics Association, 2012)We present a computational framework to optimize the pants decomposition of surfaces with non-trivial topology. A pants decomposition segments a surface into a set of sub-patches each of which is genus-0 with 3 boundaries. ... -
Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction
(The Eurographics Association, 2012)Monte Carlo based photorealistic image synthesis has proven to be one of the most flexible and powerful rendering techniques, but is plagued with undesirable artifacts known as Monte Carlo noise. We present an adaptive ... -
User-Assisted Disparity Maps
(The Eurographics Association, 2012)In this paper, we present an intuitive and efficient system for correcting the artifacts and noises caused by imperfect disparity estimation. Disparity estimation is a very important and basic process for almost all ...