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dc.contributor.authorFlasar, Janen_US
dc.contributor.authorPokluda, Ludeken_US
dc.contributor.authorO lej ek, Radeken_US
dc.contributor.authorKolcárek, Pavelen_US
dc.contributor.authorSochor, Jiríen_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:49:06Z
dc.date.available2014-01-31T19:49:06Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/203-208en_US
dc.description.abstractIn this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVRECKO: Virtual Reality Frameworken_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US


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