VRECKO: Virtual Reality Framework
View/ Open
Date
2005Author
Flasar, Jan
Pokluda, Ludek
O lej ek, Radek
Kolcárek, Pavel
Sochor, Jirí
Metadata
Show full item recordAbstract
In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:203-208,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{VRECKO: Virtual Reality Framework}},
author = {Flasar, Jan and Pokluda, Ludek and O lej ek, Radek and Kolcárek, Pavel and Sochor, Jirí},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/203-208}
}
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{VRECKO: Virtual Reality Framework}},
author = {Flasar, Jan and Pokluda, Ludek and O lej ek, Radek and Kolcárek, Pavel and Sochor, Jirí},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/203-208}
}