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dc.contributor.authorMyszkowski, Karolen_US
dc.contributor.authorRokita, Przemyslawen_US
dc.contributor.authorTawara, Takehiroen_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:47Z
dc.date.available2014-01-27T13:43:47Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/005-018en_US
dc.description.abstractIn this paper, we consider accelerated rendering of walkthrough animation sequences using combination of ray tracing and Image-Based Rendering (IBR) techniques. Our goal is to derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatio-temporal Animation Quality Metric (AQM) is used to automatically guide such a hybrid rendering. The Pixel Flow (PF) obtained as a by-product of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatio-temporal antialiasing, which utilize the PF to perform a motion-compensated filtering.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePerceptually-informed accelerated rendering of high quality walkthrough sequencesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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