Eurographics Workshop on Rendering 1999
Greenberg, Donald P.
Disruptive Technologies in Computer Graphics: Past, Present, and Future
Myszkowski, Karol; Rokita, Przemyslaw; Tawara, Takehiro
Perceptually-informed accelerated rendering of high quality walkthrough sequences
Walter, Bruce; Drettakis, George; Parker, Steven
Interactive Rendering using the Render Cache
Bala, Kavita; Dorsey, Julie; Teller, Seth
Interactive Ray-Traced Scene Editing Using Ray Segment Trees
Westermann, Rüdiger; Sommer, Ove; Ertl, Thomas
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
Max, Nelson; Deussen, Oliver; Keating, Brett
Hierarchical Image-Based Rendering using Texture Mapping Hardware
Udeshi, Tushar; Hansen, Charles D.
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach
Rousselle, Francois; Renaud, Christophe
Group Accelerated Shooting Methods for Radiosity
Sbert, Mateu; Brusi, Alex; Bekaert, Philippe
Gathering for Free in RandomWalk Radiosity
Feixas, Miquel; Acebo, Esteve del; Bekaert, Philippe; Sbert, Mateu
Information Theory Tools for Scene Discretization
Premoze, Simon; Thompson, William B.; Shirley, Peter
Geospecific rendering of alpine terrain
Rocchini, C.; Cignoni, P.; Montani, C.; Scopigno, R.
Multiple Textures Stitching and Blending on 3D Objects
Marschner, Stephen R.; Westin, Stephen H.; Lafortune, Eric P. F.; Torrance, Kenneth E.; Greenberg, Donald P.
Image-Based BRDF Measurement Including Human Skin
McAllister, David K.; Nyland, Lars; Popescu, Voicu; Lastra, Anselmo; McCue, Chris
Real-Time Rendering of Real World Environments
Fu, Chi-Wing; Wong, Tien-Tsin; Heng, Pheng-Ann
Computing Visibility for Triangulated Panoramas
Schaufler, Gernot; Priglinger, Markus
Efficient Displacement Mapping by Image Warping
Heidrich, Wolfgang; Lensch, Hendrik; Cohen, Michael F.; Seidel, Hans-Peter
Light Field Techniques for Reflections and Refractions
Keating, Brett; Max, Nelson
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
Ouellette, Marc J.; Fiume, Eugene
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources
Schöffel, Frank; Pomi, Andreas
Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction
Damez, Cyrille; Sillion, Francois
Space-Time Hierarchical Radiosity
Kautz, Jan; McCool, Michael D.
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
Icart, Isabelle; Arqués, Didier
An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries
Jensen, Henrik Wann; Legakis, Justin; Dorsey, Julie
Rendering of Wet Materials
Mostefaoui, L.; Dischler, J.M.; Ghazanfarpour, D.
Rendering Inhomogeneous Surfaces with Radiosity
Willmott, Andrew J.; Heckbert, Paul S.; Garland, Michael
Face Cluster Radiosity
Panne, Michiel van de; Stewart, A. James
Effective Compression Techniques for Precomputed Visibility
Costa, António Cardoso; Sousa, António Augusto; Ferreira, Fernando Nunes
Lighting Design: A Goal Based Approach Using Optimisation
Loscos, Céline; Frasson, Marie-Claude; Drettakis, George; Walter, Bruce; Granier, Xavier; Poulin, Pierre
Interactive Virtual Relighting and Remodeling of Real Scenes
Green, Stuart
Beyond Photorealism