A Stained Glass Image Filter
Abstract
Medieval stained glass windows are a stylized artform that has not previously been thoroughly treated in the computer graphics literature. In this paper, we present an automated method for transforming an arbitrary image into a stained-glass version of that image. The key issues in designing a stained glass window are the tile boundaries and tile colors. We use erosion and dilation operators to manipulate and smooth an initial region segmentation tiling; we choose tile colors from the palette of heraldic tinctures; and finally, we render a displacement-mapped plane to obtain our final image.
BibTeX
@inproceedings {10.2312:EGWR:EGWR03:020-025,
booktitle = {Eurographics Workshop on Rendering},
editor = {Philip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Or},
title = {{A Stained Glass Image Filter}},
author = {Mould, David},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-03-7},
DOI = {10.2312/EGWR/EGWR03/020-025}
}
booktitle = {Eurographics Workshop on Rendering},
editor = {Philip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Or},
title = {{A Stained Glass Image Filter}},
author = {Mould, David},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-03-7},
DOI = {10.2312/EGWR/EGWR03/020-025}
}