Eurographics Workshop on Rendering 2003
Kaplan, Matthew; Cohen, Elaine
Computer Generated Celtic Design
Mould, David
A Stained Glass Image Filter
Goodnight, Nolan; Wang, Rui; Woolley, Cliff; Humphreys, Greg
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Artusi, Alessandro; Bittner, Jirí; Wimmer, Michael; Wilkie, Alexander
Delivering Interactivity to Complex Tone Mapping Operators
Kollig, Thomas; Keller, Alexander
Efficient Illumination by High Dynamic Range Images
Premoze, Simon; Ashikhmin, Michael; Shirley, Peter
Path Integration for Light Transport in Volumes
Szirmay-Kalos, László; Antal, György; Benedek, Balázs
Global Illumination Animation with Random Radiance Representation
Wald, Ingo; Benthin, Carsten; Slusallek, Philipp
Interactive Global Illumination in Complex and Highly Occluded Environments
Magda, Sebastian; Kriegman, David
Fast Texture Synthesis on Arbitrary Meshes
Zelinka, Steve; Garland, Michael
Interactive Texture Synthesis on Surfaces Using Jump Maps
Nealen, Andrew; Alexa, Marc
Hybrid Texture Synthesis
Havran, Vlastimil; Damez, Cyrille; Myszkowski, Karol; Seidel, Hans-Peter
An Efficient Spatio-Temporal Architecture for Animation Rendering
Wimmer, Michael; Wonka, Peter
Rendering Time Estimation for Real-Time Rendering
Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Seidel, Hans-Peter; Reeth, Frank Van
Interactive Rendering of Translucent Deformable Objects
Unger, J.; Wenger, A.; Hawkins, T.; Gardner, A.; Debevec, P.
Capturing and Rendering With Incident Light Fields
Stewart, J.; Yu, J.; Gortler, S.J.; McMillan, L.
A New Reconstruction Filter for Undersampled Light Fields
Peers, Pieter; Dutré, Philip
Wavelet Environment Matting
Sattler, Mirko; Sarlette, Ralf; Klein, Reinhard
Efficient and Realistic Visualization of Cloth
Adabala, Neeharika; Magnenat-Thalmann, Nadia; Fei, Guangzheng
Visualization of woven cloth
Choudhury, Prasun; Tumblin, Jack
The Trilateral Filter for High Contrast Images and Meshes
Dachsbacher, Carsten; Stamminger, Marc
Translucent Shadow Maps
Wyman, Chris; Hansen, Charles
Penumbra Maps: Approximate Soft Shadows in Real-Time
Chan, Eric; Durand, Fredo
Rendering Fake Soft Shadows with Smoothies
Gibson, Simon; Cook, Jon; Howard, Toby; Hubbold, Roger
Rapid Shadow Generation in Real-World Lighting Environments
Georghiades, Athinodoros S.
Recovering 3-D Shape and Reflectance From a Small Number of Photographs
Matusik, Wojciech; Pfister, Hanspeter; Brand, Matthew; McMillan, Leonard
Efficient Isotropic BRDF Measurement
Wenger, A.; Hawkins, T.; Debevec, P.
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra
Rigau, Jaume; Feixas, Miquel; Sbert, Mateu
Refinement Criteria Based on f-Divergences
Cater, K.; Chalmers, A.; Ward, G.
Detail to Attention: Exploiting Visual Tasks for Selective Rendering
Décoret, Xavier; Debunne, Gilles; Sillion, François
Erosion Based Visibility Preprocessing