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dc.contributor.authorDaubert, Katjaen_US
dc.contributor.authorLensch, Hendrik P. A.en_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorS. J. Gortle and K. Myszkowskien_US
dc.date.accessioned2014-01-27T13:49:09Z
dc.date.available2014-01-27T13:49:09Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83709-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR01/063-070en_US
dc.description.abstractRealistic modeling and high-performance rendering of cloth and clothing is a challenging problem. Often these materials are seen at distances where individual stitches and knits can be made out and need to be accounted for. Modeling of the geometry at this level of detail fails due to sheer complexity, while simple texture mapping techniques do not produce the desired quality. In this paper, we describe an efficient and realistic approach that takes into account view-dependent effects such as small displacements causing occlusion and shadows, as well as illumination effects. The method is efficient in terms of memory consumption, and uses a combination of hardware and software rendering to achieve high performance. It is conceivable that future graphics hardware will be flexible enough for full hardware rendering of the proposed method.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEfficient Cloth Modeling and Renderingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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