dc.contributor.author | Wang, Lvdi | en_US |
dc.contributor.author | Wei, Li-Yi | en_US |
dc.contributor.author | Zhou, Kun | en_US |
dc.contributor.author | Guo, Baining | en_US |
dc.contributor.author | Shum, Heung-Yeung | en_US |
dc.contributor.editor | Jan Kautz and Sumanta Pattanaik | en_US |
dc.date.accessioned | 2014-01-27T15:09:44Z | |
dc.date.available | 2014-01-27T15:09:44Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905673-52-4 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR07/321-326 | en_US |
dc.description.abstract | We introduce high dynamic range image hallucination for adding high dynamic range details to the over-exposed and under-exposed regions of a low dynamic range image. Our method is based on a simple assumption: there exist high quality patches in the image with similar textures as the regions that are over or under exposed. Hence, we can add high dynamic range details to a region by simply transferring texture details from another patch that may be under different illumination levels. In our approach, a user only needs to annotate the image with a few strokes to indicate textures that can be applied to the corresponding under-exposed or over-exposed regions, and these regions are automatically hallucinated by our algorithm. Experiments demonstrate that our simple, yet effective approach is able to significantly increase the amount of texture details in a wide range of common scenarios, with a modest amount of user interaction. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture: Graphics Processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Texture; | en_US |
dc.title | High Dynamic Range Image Hallucination | en_US |
dc.description.seriesinformation | Rendering Techniques | en_US |