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dc.contributor.authorGhosh, Abhijeeten_US
dc.contributor.authorTrentacoste, Matthewen_US
dc.contributor.authorSeetzen, Helgeen_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.editorKavita Bala and Philip Dutreen_US
dc.date.accessioned2014-01-27T14:48:55Z
dc.date.available2014-01-27T14:48:55Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-23-1en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR05/243-252en_US
dc.description.abstractWe introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional illumination at intensity levels covering a wide range of real-world environments. It thereby allows natural adaptation processes of the human visual system to take place, for example when moving between bright and dark environments. In addition, the directional illumination provides additional information about the environment in the user s peripheral field of view. We describe both the hardware and the software aspects of our system. We also conducted an informal survey to determine whether users prefer the dynamic illumination over constant room illumination in an entertainment setting.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): B.4.2 [INPUT/OUTPUT AND DATA COMMUNICATIONS]: Input/Output Devices, Image display. I.3.7 [COMPUTER GRAPHICS]: Three-Dimensional Graphics and Realism, Virtual reality.en_US
dc.titleReal Illumination from Virtual Environmentsen_US
dc.description.seriesinformationEurographics Symposium on Rendering (2005)en_US


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