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dc.contributor.authorFu, Chi-Wingen_US
dc.contributor.authorLeung, Man-Kangen_US
dc.contributor.editorKavita Bala and Philip Dutreen_US
dc.date.accessioned2014-01-27T14:48:28Z
dc.date.available2014-01-27T14:48:28Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-23-1en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR05/099-104en_US
dc.description.abstractSynthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by decoupling the texture synthesis process into two steps: surface mapping and tile placement. This paper reformulates the texture tiling mechanism of Wang tiles for arbitrary topological surfaces. Once we created a low distortion conformal map from the input surface to a quad-based geometry, we can generate a tiling graph over the geometric dual graph of the quad-based geometry, and produce a proper tile orientation on all quad faces so that we can layout textured tiles on quads and map texture back to the input surface accordingly. Since tile placement is independent of the input surface geometry, we can perform the tiling process in no time and change texture pattern on the input surface simply by switching a tile set. No additional computation is needed. As a demonstration, we experimented texture tiling of Wang tiles on spheres, polycubes, as well as polycube-mapped models.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Textureen_US
dc.titleTexture Tiling on Arbitrary Topological Surfaces using Wang Tilesen_US
dc.description.seriesinformationEurographics Symposium on Rendering (2005)en_US


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