dc.contributor.author | Havran, Vlastimil | en_US |
dc.contributor.author | Smyk, Miloslaw | en_US |
dc.contributor.author | Krawczyk, Grzegorz | en_US |
dc.contributor.author | Myszkowski, Karol | en_US |
dc.contributor.author | Seidel, Hans-Peter | en_US |
dc.contributor.editor | Kavita Bala and Philip Dutre | en_US |
dc.date.accessioned | 2014-01-27T14:48:22Z | |
dc.date.available | 2014-01-27T14:48:22Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-23-1 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR05/031-042 | en_US |
dc.description.abstract | We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video environment map captured over hemisphere into a set of representative directional light sources, which can be used for the direct lighting computation with shadows using graphics hardware. The resulting lights exhibit good temporal coherence and their number can be adaptively changed to keep a constant framerate while good spatial distribution (stratification) properties are maintained. We can handle a large number of light sources with shadows using a novel technique which reduces the cost of BRDF-based shading and visibility computations. We demonstrate the use of our system in a mixed reality application in which real and synthetic objects are illuminated by consistent lighting at interactive framerates. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps | en_US |
dc.description.seriesinformation | Eurographics Symposium on Rendering (2005) | en_US |