Show simple item record

dc.contributor.authorStern, Ch.en_US
dc.contributor.authorNoser, H.en_US
dc.contributor.authorWeissmann, J.en_US
dc.contributor.authorStucki, P.en_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:48Z
dc.date.available2014-01-27T10:33:48Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/319-320en_US
dc.description.abstractToday s Virtual Reality applications require a high degree of immersion. This may be achieved by using a CAVE incorporating powerful 3D computer graphics workstations, panoramic multiple screen displays and projection walls, stereovision and interaction devices such as trackers and data gloves. This article describes Virtual Reality applications from the fields of scientific visualization in medicine and education embedded within the Blue-C environment, a state-of-the-art CAVE infrastructure.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleApplication Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructureen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record