dc.contributor.author | Leibl, P. | en_US |
dc.contributor.editor | Andreas Kunz and Joachim Deisinger | en_US |
dc.date.accessioned | 2014-01-27T10:33:47Z | |
dc.date.available | 2014-01-27T10:33:47Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/311-312 | en_US |
dc.description.abstract | This paper illustrates the use of a virtual environment (VE) in universities and private industry educational programs and training. The principles are demonstrated in the field of the design of plastic moulded parts under special consideration of product manufacturability and cost. The main focus of this paper is to illustrate how those in education can understand the concepts associated with such projects more easily. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Virtual Reality in Web-Based Training Programs | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |