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dc.contributor.authorLeibl, P.en_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:47Z
dc.date.available2014-01-27T10:33:47Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/311-312en_US
dc.description.abstractThis paper illustrates the use of a virtual environment (VE) in universities and private industry educational programs and training. The principles are demonstrated in the field of the design of plastic moulded parts under special consideration of product manufacturability and cost. The main focus of this paper is to illustrate how those in education can understand the concepts associated with such projects more easily.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVirtual Reality in Web-Based Training Programsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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