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dc.contributor.authorKorosec, Deanen_US
dc.contributor.authorSlavinec, Mitjaen_US
dc.contributor.authorBernad, Danien_US
dc.contributor.authorKolaric, Primozen_US
dc.contributor.authorPrnaver, Katjaen_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:47Z
dc.date.available2014-01-27T10:33:47Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/309-310en_US
dc.description.abstractIn this paper we present the structure of the simulator which would allow diving beginners to experience the effect of buoyancy control mechanisms before actually entering the water.We believe such training would be less stressful and safer for all participants, but it should also reduce the time in water needed to manage basic practical diving skills. Central design requirements for the system were: realistic modelling of diving physics, various options of man-machine interface and possibility of immersion. With future studies we plan to clarify to what extent the immersive VR interfaces are able to further improve the diving training experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleArchitecture of the virtual training system for buoyancy controlen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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