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dc.contributor.authorFischer, Janen_US
dc.contributor.authorRegenbrecht, Holgeren_US
dc.contributor.authorBaratoff, Gregoryen_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:40Z
dc.date.available2014-01-27T10:33:40Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/153-162en_US
dc.description.abstractCorrectly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of the scene by natural occluders. Our algorithm is based on a graphical model of static backgrounds in the natural surroundings, which has to be acquired beforehand. The design of the approach aims at providing real-time performance and an easy integration into existing AR systems. No assumptions about the shape or color of occluding objects are required. The algorithm has been tested with several graphical models.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDetecting Dynamic Occlusion in front of Static Backgrounds for AR Scenesen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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