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dc.contributor.authorBierbaum, Allenen_US
dc.contributor.authorHartling, Patricken_US
dc.contributor.authorCruz-Neira, Carolinaen_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:39Z
dc.date.available2014-01-27T10:33:39Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/107-114en_US
dc.description.abstractWe describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software engineering methodologies. It is used to ensure the correct behavior of applications. Currently, there is no common pattern for automated testing of VR application interaction. We review current software engineering practices used in testing and explore how they may be applied to the specific realm of VR applications. We then discuss the ways in which current practices are insufficient to test VR application interaction and propose a testing architecture for addressing the problems. We present an implementation of the design written on top of the VR Juggler platform. This system allows VR developers to employ standard software engineering techniques that require automated testing methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAutomated Testing of Virtual Reality Application Interfacesen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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