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dc.contributor.authorPsik, Thomasen_US
dc.contributor.authorMatkovic, Kresimiren_US
dc.contributor.authorSainitzer, Reinharden_US
dc.contributor.authorPetta, Paoloen_US
dc.contributor.authorSzalavari, Zsolten_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:36Z
dc.date.available2014-01-27T10:33:36Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/029-038en_US
dc.description.abstractIn this paper we describe an advanced user interface enabling even playing games in an immersive virtual environment. There are no common input devices, users presence in the environment, movements, and body postures are the available tools for interaction. Furthermore, a publicly accessible installation in the Vienna Museum of Technology implementing such an advanced environment is described. In this installation computers are completely hidden, and it is one of the most popular exhibits in the museum, which has been accessed by more than 200,000 visitors since September 1999.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleThe Invisible Person - Advanced Interaction Using an Embedded Interfaceen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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