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dc.contributor.authorPiekarski, Wayneen_US
dc.contributor.authorThomas, Bruce H.en_US
dc.contributor.editorAndreas Kunz and Joachim Deisingeren_US
dc.date.accessioned2014-01-27T10:33:36Z
dc.date.available2014-01-27T10:33:36Z
dc.date.issued2003en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/019-028en_US
dc.description.abstractThis paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have named construction at a distance. We use information about the user s physical presence, along with hand and head gestures, to allow the user to capture and create the geometry of objects that are orders of magnitude larger than themselves, with no prior information or assistance. Using augmented reality and these new techniques, users can enter geometry and verify its accuracy in real time. This paper includes a number of examples showing objects that have been modelled in the physical world, demonstrating the usefulness of the techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Augmented Reality Techniques for Construction at a Distance of 3D Geometryen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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