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dc.contributor.authorBues, Matthiasen_US
dc.contributor.authorBlach, Rolanden_US
dc.contributor.authorStegmaier, Simonen_US
dc.contributor.authorHäfner, Ulrichen_US
dc.contributor.authorHoffmann, Hilkoen_US
dc.contributor.authorHaselberger, Franken_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:54Z
dc.date.available2014-01-27T09:38:54Z
dc.date.issued2001en_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE01/165-174en_US
dc.description.abstractSoftware for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high performance application platform for immersive environments using commodity hardware. Scalability will be obtained with a coarse cluster of specialized nodes, with emphasis on distributed real-time rendering. As data synchronization method a distributed shared memory approach is used. Dedicated to this hardware setup, a modular component oriented design is presented.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards a Scalable High Performance Application Platform for Immersive Virtual Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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