Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
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Date
2001Author
Bues, Matthias
Blach, Roland
Stegmaier, Simon
Häfner, Ulrich
Hoffmann, Hilko
Haselberger, Frank
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Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high performance application platform for immersive environments using commodity hardware. Scalability will be obtained with a coarse cluster of specialized nodes, with emphasis on distributed real-time rendering. As data synchronization method a distributed shared memory approach is used. Dedicated to this hardware setup, a modular component oriented design is presented.
BibTeX
@inproceedings {10.2312:EGVE:EGVE01:165-174,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {B. Froehlich and J. Deisinger and H.-J. Bullinger},
title = {{Towards a Scalable High Performance Application Platform for Immersive Virtual Environments}},
author = {Bues, Matthias and Blach, Roland and Stegmaier, Simon and Häfner, Ulrich and Hoffmann, Hilko and Haselberger, Frank},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3211836713},
DOI = {10.2312/EGVE/EGVE01/165-174}
}
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {B. Froehlich and J. Deisinger and H.-J. Bullinger},
title = {{Towards a Scalable High Performance Application Platform for Immersive Virtual Environments}},
author = {Bues, Matthias and Blach, Roland and Stegmaier, Simon and Häfner, Ulrich and Hoffmann, Hilko and Haselberger, Frank},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3211836713},
DOI = {10.2312/EGVE/EGVE01/165-174}
}