Browsing EGVE01: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop by Issue Date
Now showing items 1-20 of 27
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Remote View-Dependent Rendering
(The Eurographics Association, 2001)In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server ... -
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
(The Eurographics Association, 2001)Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ... -
An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object
(The Eurographics Association, 2001)Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space are evaluated with respect to how well they can be used to perform four-dimensional ... -
Invisible Interface for the Immersive Virtual World
(The Eurographics Association, 2001)Immersive projection technologies such as CAVE can generate a high presence virtual world. However, it is difficult for the user to experience the immersive virtual world in the real workplace, such as the design room or ... -
Interactive Storytelling with Virtual Identities
(The Eurographics Association, 2001)Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the ... -
Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System
(The Eurographics Association, 2001)This paper reports on three experiments performed to examine the effects of different visualization techniques of 3D computer-generated freeform surfaces on subjects perceptual and cognitive performance while doing ... -
Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments
(The Eurographics Association, 2001)We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the ... -
Spring-Based Manipulation Tools for Virtual Environments
(The Eurographics Association, 2001)In this paper we present new tools for user interaction with virtual worlds, to bring more natural behavior into the manipulation of objects in virtual environments. We present some principles of physically realistic ... -
Command and Control Cube : a Shortcut Paradigm for Virtual Environments
(The Eurographics Association, 2001)New immersive virtual environments (VE) such as the Responsive WorkbenchTM provide users with a very attractive way of interacting with 3D computer-generated worlds. The feeling of immersion is one of the many advantages ... -
Measuring an Illusion:The Influence of System Performance on Size Perception in Virtual Environments
(The Eurographics Association, 2001)The effects of system performance variations on people s estimation of virtual object sizes in a multi-sided back projection virtual reality system have been explored. Seventy-seven participants adjusted the sizes of three ... -
Volume Rendering in a Virtual Environment
(The Eurographics Association, 2001)This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop ... -
Design review and visualization steering using the INQUISITIVE interaction toolkit
(The Eurographics Association, 2001)This paper describes the architecture of an interaction toolkit for creating virtual environments. The toolkit contains interaction techniques, interaction objects such as menus, spanner and a runtime manager to interface ... -
Presence a global media quality metric
(The Eurographics Association, 2001)In this paper presence (a sense of being there in a mediated environment) is proposed as a global quality metric with which to evaluate advanced multi-modal media systems. The development of a new presence selfreport ... -
On the Utility of Semantic Constraints
(The Eurographics Association, 2001)Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced ... -
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
(The Eurographics Association, 2001)Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high ... -
Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition
(The Eurographics Association, 2001)Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen ... -
Control Software for the productive Use of distributed IPT Installations
(The Eurographics Association, 2001)Over the last few years the number of industrial immersive projection technology (IPT) installations has grown rapidly. Most of these systems are powered by one or more SGI Onyx graphics computers with several independent ... -
Adaptive Networking for Tele-Immersion
(The Eurographics Association, 2001)Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks emerge, it will becoming more difficult for developers of Tele-Immersion ... -
The integration of immersive Virtual Reality applications into Catia V5
(The Eurographics Association, 2001)During the last few years a wide range of stand-alone virtual reality (VR) applications have been developed. The typical data source for most of these applications are 3D styling tools or 3D-CAD systems from which data has ... -
COVISE and the Virtual Intuitive Simulation Test bed
(The Eurographics Association, 2001)This paper describes the developments performed in the EU-project VISiT (Virtual Intuitive Simulation Test bed). The goal of the project is the development of an intuitive simulation test bed based on Virtual Reality ...