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dc.contributor.authorAggarwal, Vibhoren_US
dc.contributor.authorDebattista, Kurten_US
dc.contributor.authorDubla, Piotren_US
dc.contributor.authorBashford-Rogers, Thomasen_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorKurt Debattista and Daniel Weiskopf and Joao Combaen_US
dc.date.accessioned2014-01-26T16:47:52Z
dc.date.available2014-01-26T16:47:52Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-15-6en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV09/103-110en_US
dc.description.abstractParallel computing has been frequently used for reducing the rendering time of high-fidelity images, since the generation of such images has a high computational cost. Numerous algorithms have been proposed for parallel rendering but they primarily focus on utilising shared memory machines or dedicated distributed clusters. A local desktop grid, composed of arbitrary computational resources connected to a network such as those in a lab or an enterprise, provides an inexpensive alternative to dedicated clusters. The computational power offered by such a desktop grid is time-variant as the resources are not dedicated. This paper presents fault-tolerant algorithms for rendering high-fidelity images on a desktop grid within a given time-constraint. Due to the dynamic nature of resources, the task assignment does not rely on subdividing the image into tiles. Instead, a progressive approach is used that encompasses aspects of the entire image for each task and ensures that the time-constraints are met. Traditional reconstruction techniques are used to calculate the missing data. This approach is designed to avoid redundancy to maintain time-constraints. As a further enhancement, the algorithm decomposes the computation into components representing different tasks to achieve better visual quality considering the time-constraint and variable resources. This paper illustrates how the component-based approach maintains a better visual fidelity considering a given time-constraint while making use of volatile computational resources.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.1]: Hardware Architecture- Parallel processing; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Ray tracing; Computer Graphics [I.3.2]: Graphics Systems-Distributed/network graphicsen_US
dc.titleTime-constrained High-fidelity Rendering on Local Desktop Gridsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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