Time-constrained High-fidelity Rendering on Local Desktop Grids
View/ Open
Date
2009Author
Aggarwal, Vibhor
Debattista, Kurt
Dubla, Piotr
Bashford-Rogers, Thomas
Chalmers, Alan
Metadata
Show full item recordAbstract
Parallel computing has been frequently used for reducing the rendering time of high-fidelity images, since the generation of such images has a high computational cost. Numerous algorithms have been proposed for parallel rendering but they primarily focus on utilising shared memory machines or dedicated distributed clusters. A local desktop grid, composed of arbitrary computational resources connected to a network such as those in a lab or an enterprise, provides an inexpensive alternative to dedicated clusters. The computational power offered by such a desktop grid is time-variant as the resources are not dedicated. This paper presents fault-tolerant algorithms for rendering high-fidelity images on a desktop grid within a given time-constraint. Due to the dynamic nature of resources, the task assignment does not rely on subdividing the image into tiles. Instead, a progressive approach is used that encompasses aspects of the entire image for each task and ensures that the time-constraints are met. Traditional reconstruction techniques are used to calculate the missing data. This approach is designed to avoid redundancy to maintain time-constraints. As a further enhancement, the algorithm decomposes the computation into components representing different tasks to achieve better visual quality considering the time-constraint and variable resources. This paper illustrates how the component-based approach maintains a better visual fidelity considering a given time-constraint while making use of volatile computational resources.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV09:103-110,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Kurt Debattista and Daniel Weiskopf and Joao Comba},
title = {{Time-constrained High-fidelity Rendering on Local Desktop Grids}},
author = {Aggarwal, Vibhor and Debattista, Kurt and Dubla, Piotr and Bashford-Rogers, Thomas and Chalmers, Alan},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-15-6},
DOI = {10.2312/EGPGV/EGPGV09/103-110}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Kurt Debattista and Daniel Weiskopf and Joao Comba},
title = {{Time-constrained High-fidelity Rendering on Local Desktop Grids}},
author = {Aggarwal, Vibhor and Debattista, Kurt and Dubla, Piotr and Bashford-Rogers, Thomas and Chalmers, Alan},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-15-6},
DOI = {10.2312/EGPGV/EGPGV09/103-110}
}
Related items
Showing items related by title, author, creator and subject.
-
Time-constrained Animation Rendering on Desktop Grids
Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ... -
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...