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dc.contributor.authorRoberts, Mikeen_US
dc.contributor.authorPacker, Jeffen_US
dc.contributor.authorSousa, Mario Costaen_US
dc.contributor.authorMitchell, Joseph Rossen_US
dc.contributor.editorMichael Doggett and Samuli Laine and Warren Hunten_US
dc.date.accessioned2013-10-28T10:21:29Z
dc.date.available2013-10-28T10:21:29Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-26-2en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/HPG10/123-132en_US
dc.description.abstractWe present a novel GPU level set segmentation algorithm that is both work-efficient and step-efficient. Our algorithm: (1) has linear work-complexity and logarithmic step-complexity, both of which depend only on the size of the active computational domain and do not depend on the size of the level set field; (2) limits the active computational domain to the minimal set of changing elements by examining both the temporal and spatial derivatives of the level set field; (3) tracks the active computational domain at the granularity of individual level set field elements instead of tiles without performance penalty; and (4) employs a novel parallel method for removing duplicate elements from unsorted data streams in a constant number of steps. We apply our algorithm to 3D medical images and we demonstrate that in typical clinical scenarios, our algorithm reduces the total number of processed level set field elements by 16x and is 14x faster than previous GPU algorithms with no reduction in segmentation accuracy.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Work-Efficient GPU Algorithm for Level Set Segmentationen_US
dc.description.seriesinformationHigh Performance Graphicsen_US


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