High Performance Graphics 2010




Brunhaver, John S.; Fatahalian, Kayvon; Hanrahan, Pat
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur


Boulos, Solomon; Luong, Edward; Fatahalian, Kayvon; Moreton, Henry; Hanrahan, Pat
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur


Burns, Christopher A.; Fatahalian, Kayvon; Mark, William R.
A Lazy Object-Space Shading Architecture With Decoupled Sampling


Tzeng, Stanley; Patney, Anjul; Owens, John D.
Task Management for Irregular-Parallel Workloads on the GPU


Billeter, Markus; Sintorn, Erik; Assarsson, Ulf
Real Time Volumetric Shadows using Polygonal Light Volumes


McGuire, Morgan
Ambient Occlusion Volumes


Fogal, Thomas; Childs, Hank; Shankar, Siddharth; Krüger, Jens; Bergeron, R. Daniel; Hatcher, Philip
Large Data Visualization on Distributed Memory Multi-GPU Clusters


Dammertz, Holger; Sewtz, Daniel; Hanika, Johannes; Lensch, Hendrik P. A.
Edge-Avoiding À-TrousWavelet Transform for fast Global Illumination Filtering


Choi, Byn; Komuravelli, Rakesh; Lu, Victor; Sung, Hyojin; Bocchino, Robert L.; Adve, Sarita V.; Hart, John C.
Parallel SAH k-D Tree Construction


Pantaleoni, Jacopo; Luebke, David
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry


Karrenberg, Ralf; Rubinstein, Dmitri; Slusallek, Philipp; Hack, Sebastian
AnySL: Efficient and Portable Shading for Ray Tracing


Laine, Samuli
Restart Trail for Stackless BVH Traversal


Aila, Timo; Karras, Tero
Architecture Considerations for Tracing Incoherent Rays


Roberts, Mike; Packer, Jeff; Sousa, Mario Costa; Mitchell, Joseph Ross
A Work-Efficient GPU Algorithm for Level Set Segmentation


Zafar, Fahad; Olano, Marc; Curtis, Aaron
GPU Random Numbers via the Tiny Encryption Algorithm


Rasmusson, Jim; Ström, Jacob; Wennersten, Per; Doggett, Michael; Akenine-Möller, Tomas
Texture Compression of Light Maps using Smooth Profile Functions


Munkberg, Jacob; Hasselgren, Jon; Toth, Robert; Akenine-Möller, Tomas
Efficient Bounding of Displaced Bézier Patches


Gribel, Carl Johan; Doggett, Michael; Akenine-Möller, Tomas
Analytical Motion Blur Rasterization with Compression


McGuire, Morgan; Enderton, Eric; Shirley, Peter; Luebke, David
Real-time Stochastic Rasterization on Conventional GPU Architectures