HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
Abstract
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel hierarchical formulation of the LBVH algorithm [LGS-09] and SAH-optimized HLBVH uses a new combination of HLBVH and the greedy surface area heuristic algorithm. These algorithms minimize work and memory bandwidth usage by extracting and exploiting coarse-grained spatial coherence already available in the input meshes. As such, they are well-suited for sorting dynamic geometry, in which the mesh to be sorted at a given time step can be defined as a transformation of a mesh that has been already sorted at the previous time step. Our algorithms always perform full resorting, unlike previous approaches based on refitting. As a result they remain efficient even during chaotic and discontinuous transformations, such as fracture or explosion.
BibTeX
@inproceedings {10.2312:EGGH:HPG10:087-095,
booktitle = {High Performance Graphics},
editor = {Michael Doggett and Samuli Laine and Warren Hunt},
title = {{HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry}},
author = {Pantaleoni, Jacopo and Luebke, David},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {2079-8687},
ISBN = {978-3-905674-26-2},
DOI = {10.2312/EGGH/HPG10/087-095}
}
booktitle = {High Performance Graphics},
editor = {Michael Doggett and Samuli Laine and Warren Hunt},
title = {{HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry}},
author = {Pantaleoni, Jacopo and Luebke, David},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {2079-8687},
ISBN = {978-3-905674-26-2},
DOI = {10.2312/EGGH/HPG10/087-095}
}