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dc.contributor.authorDammertz, Holgeren_US
dc.contributor.authorSewtz, Danielen_US
dc.contributor.authorHanika, Johannesen_US
dc.contributor.authorLensch, Hendrik P. A.en_US
dc.contributor.editorMichael Doggett and Samuli Laine and Warren Hunten_US
dc.date.accessioned2013-10-28T10:21:24Z
dc.date.available2013-10-28T10:21:24Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-26-2en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/HPG10/067-075en_US
dc.description.abstractWe present a fast and simple filtering method designed for ray traced Monte Carlo global illumination images which achieves real-time rates. Even on modern hardware only few samples can be traced for interactive applications, resulting in very noisy outputs. Taking advantage of the fact that Monte Carlo computes hemispherical integrals that may be very similar for neighboring pixels we derive a fast edge-avoiding filtering method in screen space using the À-Trous wavelet transform that operates on the full noisy image and produces a result that is close to a solution with many more samples per pixel.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEdge-Avoiding À-TrousWavelet Transform for fast Global Illumination Filteringen_US
dc.description.seriesinformationHigh Performance Graphicsen_US


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