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dc.contributor.authorKanus, Ursen_US
dc.contributor.authorMeißner, Michaelen_US
dc.contributor.authorStraßer, Wolfgangen_US
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.authorAmerson, Ricken_US
dc.contributor.authorCarter, Richard J.en_US
dc.contributor.authorCulbertson, Bruceen_US
dc.contributor.authorKuekes, Philen_US
dc.contributor.authorSnider, Gregen_US
dc.contributor.editorBengt-Olaf Schneider and Andreas Schillingen_US
dc.date.accessioned2014-02-06T14:33:58Z
dc.date.available2014-02-06T14:33:58Z
dc.date.issued1996en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH96/133-143en_US
dc.description.abstractWe present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice­ parallel ray-casting algorithm that allows for a paral­ lel and pipelined implementation of ray-casting with tri-linear interpolation and surface normal estimation from interpolated samples. Shading, classification and compositing are part of rendering pipeline. With the partitioning schemes introduced in this paper, Cube-4 is capable of rendering large datasets with a limited number of pipelines. The Teramac hardware simulator at the Hewlett-Packard research laboratories, Palo Alto, CA, on which Cube-4 was implemented, belongs to the new class of custom computing machines. Teramac combines the speed of special-purpose hardware with the flexibility of general-purpose computel's. With Teramac as a development tool we were able to implement in just five weeks working Cube-4 prototypes, capable of rendering for example datasets of 1283 voxels in 0.65 seconds at 0,96 MHz processing frequency. The performance results from these implementations indicate real-time performance for high-resolution data-sets.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCube-4 Implementations on the Teramac Custom Computing Machineen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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