Graphics Algorithms on Field Programmable Function Arrays
Abstract
The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structures, multipliers, local (cache) memory and on chip bus-structures, is analyzed thoroughly to find ways for substantial improvement of the power consumption of high speed graphics algorithms: A Field Programmable Function Array capable of low-power execution of a wide range of algorithms is introduced. Aspects of the compilation of the volume rendering algorithm to this architecture are discussed.
BibTeX
@inproceedings {10.2312:EGGH:EGGH96:103-108,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Graphics Algorithms on Field Programmable Function Arrays}},
author = {Smit, Jaap and Bosma, Marco},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/103-108}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {Bengt-Olaf Schneider and Andreas Schilling},
title = {{Graphics Algorithms on Field Programmable Function Arrays}},
author = {Smit, Jaap and Bosma, Marco},
year = {1996},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH96/103-108}
}