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dc.contributor.authorBanks, David C.en_US
dc.contributor.editorBengt-Olaf Schneider and Andreas Schillingen_US
dc.date.accessioned2014-02-06T14:33:57Z
dc.date.available2014-02-06T14:33:57Z
dc.date.issued1996en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH96/071-077en_US
dc.description.abstractLatency contributes to image error and to motion sickness in head­ tracked graphics displays. We attack the problem of latency by exploiting parallel scene generation, using multiple graphics engines to render images corresponding to a cloud of viewpoints. The real-time position of a 3D tracker is used to select among several just-generated images, rather than to generate a new image, for each frame. The system's scalable architecture is comprised of off-the-shelf components. When. future PC-class machines offer inexpensive high-speed 3D graphics, the design of the system will become economically attractive.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleThe ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lagen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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