dc.contributor.author | Banks, David C. | en_US |
dc.contributor.editor | Bengt-Olaf Schneider and Andreas Schilling | en_US |
dc.date.accessioned | 2014-02-06T14:33:57Z | |
dc.date.available | 2014-02-06T14:33:57Z | |
dc.date.issued | 1996 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH96/071-077 | en_US |
dc.description.abstract | Latency contributes to image error and to motion sickness in head tracked graphics displays. We attack the problem of latency by exploiting parallel scene generation, using multiple graphics engines to render images corresponding to a cloud of viewpoints. The real-time position of a 3D tracker is used to select among several just-generated images, rather than to generate a new image, for each frame. The system's scalable architecture is comprised of off-the-shelf components. When. future PC-class machines offer inexpensive high-speed 3D graphics, the design of the system will become economically attractive. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |