Approximation Techniques for High Performance Texture Mapping
Abstract
Accurate perspective mapping in real-time requires costly division operations per pixel and therefore ap proximation techniques are often employed. These per mit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computa tion ofthe parameters. An efficient approximation tech nique which achieves good results with modest set-up requirements is presented. The technique uses Cheby shev control points to minimise errors.
BibTeX
@inproceedings {10.2312:EGGH:EGGH95:025-032,
booktitle = {Tenth Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Approximation Techniques for High Performance Texture Mapping}},
author = {Demirer, Mehmet and Grimsdale, Richard L.},
year = {1995},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH95/025-032}
}
booktitle = {Tenth Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Approximation Techniques for High Performance Texture Mapping}},
author = {Demirer, Mehmet and Grimsdale, Richard L.},
year = {1995},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH95/025-032}
}