1995
Straßer, Wolfgang
TENTH EUROGRAPHICS WORKSHOP ON GRAPHICS HARDWARE
Molnar, Steven
The PixelFlow Texture and Image Subsystem
Ackermann, Hans-Josef
Single Chip Hardware Support for Rasterization and Texture Mapping
Demirer, Mehmet; Grimsdale, Richard L.
Approximation Techniques for High Performance Texture Mapping
Knittel, G.; Schilling, A.; Kugler, A.; Straßer, W.
Hardware for Superior Texture Performance
Lastra, Anselmo A.
Reducing Latency on PixelFlow
Scheltinga, Jeroen Terwisscha van; Smit, Jaap; Bosma, Marco
Design of an On-Chip Reflectance Map
MCCann, Shaun; Lister, Paul
An Architecture For Rapid Stereoscopic Image Generation
Emst, I.; Jackel, D.; Riisseler, H.; Wittig, O.
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering
Knittel, Günter
A pel-based Volume Rendering Accelerator
Lichtennann, Jan
Design of a Fast Voxel Processor for Parallel Volume Visualization
Doggett, Michael
An array based design for Real-Time Volume Rendering
Prakash, C. E.; Manohar, S.
Hardware Architecture for Voxelization-based Volume Rendering of Unstructured Grids
Bosma, Marco; Smit, Jaap; Scheltinga, Jeroen Terwisscha van
Super Resolution Volume Rendering Hardware
Pfister, Hanspeter; Kaufman, Arie; Wessels, Frank
Towards a Scalable Architecture for Real-Time Volume Rendering