1995




Straßer, Wolfgang
TENTH EUROGRAPHICS WORKSHOP ON GRAPHICS HARDWARE


Molnar, Steven
The PixelFlow Texture and Image Subsystem


Ackermann, Hans-Josef
Single Chip Hardware Support for Rasterization and Texture Mapping


Demirer, Mehmet; Grimsdale, Richard L.
Approximation Techniques for High Performance Texture Mapping


Knittel, G.; Schilling, A.; Kugler, A.; Straßer, W.
Hardware for Superior Texture Performance


Lastra, Anselmo A.
Reducing Latency on PixelFlow


Scheltinga, Jeroen Terwisscha van; Smit, Jaap; Bosma, Marco
Design of an On-Chip Reflectance Map


MCCann, Shaun; Lister, Paul
An Architecture For Rapid Stereoscopic Image Generation


Emst, I.; Jackel, D.; Riisseler, H.; Wittig, O.
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering


Knittel, Günter
A pel-based Volume Rendering Accelerator


Lichtennann, Jan
Design of a Fast Voxel Processor for Parallel Volume Visualization


Doggett, Michael
An array based design for Real-Time Volume Rendering


Prakash, C. E.; Manohar, S.
Hardware Architecture for Voxelization-based Volume Rendering of Unstructured Grids


Bosma, Marco; Smit, Jaap; Scheltinga, Jeroen Terwisscha van
Super Resolution Volume Rendering Hardware


Pfister, Hanspeter; Kaufman, Arie; Wessels, Frank
Towards a Scalable Architecture for Real-Time Volume Rendering