dc.contributor.author | Coppen, Derek | en_US |
dc.contributor.author | Slater, Mel | en_US |
dc.contributor.author | Davison, Allan | en_US |
dc.contributor.author | Hawes, David | en_US |
dc.contributor.editor | P F Lister | en_US |
dc.date.accessioned | 2014-02-06T14:19:42Z | |
dc.date.available | 2014-02-06T14:19:42Z | |
dc.date.issued | 1992 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH92/135-142 | en_US |
dc.description.abstract | This paper describes a distributed frame buffer architecture, based on the Tiling Algorithm for dynamic modification, and designed to achieve fast display updates inresponse to dynamic transformations of graphical objects. We report on the overall architecture and some detailed design issues. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |