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dc.contributor.authorCoppen, Dereken_US
dc.contributor.authorSlater, Melen_US
dc.contributor.authorDavison, Allanen_US
dc.contributor.authorHawes, Daviden_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:42Z
dc.date.available2014-02-06T14:19:42Z
dc.date.issued1992en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH92/135-142en_US
dc.description.abstractThis paper describes a distributed frame buffer architecture, based on the Tiling Algorithm for dynamic modification, and designed to achieve fast display updates inresponse to dynamic transformations of graphical objects. We report on the overall architecture and some detailed design issues.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDistributed Frame Buffer for Rapid Dynamic Changes to 3D Scenesen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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