Eurographics Workshop on Graphics Hardware 1992




Kuijk, A.A.M.; Blake, E.H.; Hagen, P.J.W. ten
An Architecture for Interactive Raster Graphics


Dunnett, Graham; Grimsdale, Richard; Lister, Paul; White, Martin
Hardware Acceleration of Texture Mapping


Schneider, Bengt-Olaf
Accelerating Polygon Clipping


Vijt, Peter De; Claesen, Luc; Man, Hugo De
ASICs for a High Performance IVIulti Processor Systemfor Photo-realistic Image Synthesis


Lang, S.R.; Travis, A.R.L.; Castle, O.M.; Moore, l.R.
A 2nd generation autostereoscopic 3-D display


Bakalash, R.; Kaufman, A.; Pacheco, R.; Pfister, H.
An Extended Volume Visualization System for Arbitrary Parallel Projection


Smit, J.; Wessels, N.J.; Horst, A. van del'; Bentum, M.J.
On the Design of a Real-Time Volume Rendering Engine


Groene, Alwin; Renz, Oliver
Parallelization and Hardware Support for Ray Tracing


Kawai, Toshiyuki; Ohnishi, Mitsuhisa; Abeki, Jun-ichi; Ohnishi, Hironobu
Transputer-based Parallel Ray Tracing System Using Demand Data Transfer


Shen, L.S.; Deprettere, E.F.
A Parallel-Pipelined Multiprocessor System for the Radiosity Method


Jansen, Frederik W.; Kok, Arjan J. F.; Verelst, Theo
Hardware Challenges for Ray Tracing and Radiosity Algorithms


Coppen, Derek; Slater, Mel; Davison, Allan; Hawes, David
Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes


Schneider, Bengt-Olaf; Rossignac, Jarek
M-Buffer: A Flexible MISD Architecture for AdvancedGraphics


Karpf, S.; Chaillou, C.
An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System


Moore, A. A.; Ng, C. M.; Bustard, D. W.
Anti-Aliased Line Drawing on a Distributed Cell Store System


Rossignac, Jarek R.; Emmerik, Maarten van
Hidden contours on a frame-buffer


Cox, Michael; Hanrahan, Pat
Depth Complexity in Object-Parallel Graphics Architectures