Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes
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Date
1992Author
Coppen, Derek
Slater, Mel
Davison, Allan
Hawes, David
Metadata
Show full item recordAbstract
This paper describes a distributed frame buffer architecture, based on the Tiling Algorithm for dynamic modification, and designed to achieve fast display updates inresponse to dynamic transformations of graphical objects. We report on the overall architecture and some detailed design issues.
BibTeX
@inproceedings {10.2312:EGGH:EGGH92:135-142,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes}},
author = {Coppen, Derek and Slater, Mel and Davison, Allan and Hawes, David},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/135-142}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes}},
author = {Coppen, Derek and Slater, Mel and Davison, Allan and Hawes, David},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/135-142}
}