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dc.contributor.authorSchneider, Bengt-Olafen_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:40Z
dc.date.available2014-02-06T14:19:40Z
dc.date.issued1992en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH92/024-043en_US
dc.description.abstractPolygon clipping is a central part of image generation and image visualization systems.In spite of its algorithmic simplicity it consumes a considerable amount of hardware or software resources. Polygon clipping performance is dominated by two processes: intersection calculations and data transfers. The paper analyzes the prevalent Sutherland-Hodgman algorithm for polygon clippingand identifies cases for which this algorithm performs inefficiently. Such casesare characterized by subsequent vertices in the input polygon that share a commonregion, e. g. a common halfspace.The paper will present new techniques that detect such constellations and simplifythe input polygon such that the Sutherland-Hodgman algorithm runs more efficiently. Block diagrams and pseudo-code demonstrate that the new techniques are well suited for both hardware and software implementations. Finally, the paper discusses the results of a prototype implementation of the presented techniques. The analysis compares the performance of the new techniquesto the traditional Sutherland-Hodgman algorithm for different test scenes. The new techniques reduce the number data transfers by up to 90 % and the number of intersection calculations by up to 60 %.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAccelerating Polygon Clippingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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