dc.contributor.author | Dunnett, Graham | en_US |
dc.contributor.author | Grimsdale, Richard | en_US |
dc.contributor.author | Lister, Paul | en_US |
dc.contributor.author | White, Martin | en_US |
dc.contributor.editor | P F Lister | en_US |
dc.date.accessioned | 2014-02-06T14:19:40Z | |
dc.date.available | 2014-02-06T14:19:40Z | |
dc.date.issued | 1992 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH92/012-023 | en_US |
dc.description.abstract | We present a hardware design based around scan-line algorithms. The design can perform colour mapping, environment mapping and produce shading effects which include a specular term. We describe the algorithms which are implemented, and the approximations we have made to achieve near real-time performance. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Hardware Acceleration of Texture Mapping | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |