Show simple item record

dc.contributor.authorDunnett, Grahamen_US
dc.contributor.authorGrimsdale, Richarden_US
dc.contributor.authorLister, Paulen_US
dc.contributor.authorWhite, Martinen_US
dc.contributor.editorP F Listeren_US
dc.date.accessioned2014-02-06T14:19:40Z
dc.date.available2014-02-06T14:19:40Z
dc.date.issued1992en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH92/012-023en_US
dc.description.abstractWe present a hardware design based around scan-line algorithms. The design can perform colour mapping, environment mapping and produce shading effects which include a specular term. We describe the algorithms which are implemented, and the approximations we have made to achieve near real-time performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHardware Acceleration of Texture Mappingen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record