Hardware Acceleration of Texture Mapping
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Date
1992Author
Dunnett, Graham
Grimsdale, Richard
Lister, Paul
White, Martin
Metadata
Show full item recordAbstract
We present a hardware design based around scan-line algorithms. The design can perform colour mapping, environment mapping and produce shading effects which include a specular term. We describe the algorithms which are implemented, and the approximations we have made to achieve near real-time performance.
BibTeX
@inproceedings {10.2312:EGGH:EGGH92:012-023,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{Hardware Acceleration of Texture Mapping}},
author = {Dunnett, Graham and Grimsdale, Richard and Lister, Paul and White, Martin},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/012-023}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {P F Lister},
title = {{Hardware Acceleration of Texture Mapping}},
author = {Dunnett, Graham and Grimsdale, Richard and Lister, Paul and White, Martin},
year = {1992},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH92/012-023}
}